![]() ![]() A drop in frame rate is completely unexplainable, and the load times and freezes are unacceptable as well. Where it is let down is in the remastering details, or rather lack of. Some areas such as the battles and overall sound feels a little dated, but it is still very much a playable game. Tales of Symphonia Remastered is a brilliant JRPG. Now, nearly two and a half years into this console generation, this feels a little bit lazy. There are not even any optimisations for Xbox Series X|S consoles. There are momentary freezes whenever you try to open a door and the load times that will have been present on older versions are still here. In fact, the remaster as a whole runs pretty poorly it has to be said. This remaster runs at 30, and I cannot think of one single reason why this is acceptable. In the original Gamecube version, Tales of Symphonia ran at a smooth 60 frames per second. There may have been a time where the voice work sounded crisp and clear but in Tales of Symphonia Remastered it feels like things have been recorded on a potato.Īnother major missed opportunity is in the frame rate. That said, the less heard of the English dub the better. However, whilst in the Japanese dubbing, these are fully voiced, in the English version, they are simply text based. These help flesh out the characters because, as your party grows, you will likely have a set team that you will rarely deviate from. Some are humorous, some unlock new abilities and some have no bearing at all as to what’s going on in that current moment. These are known as ‘skits’ and see the party members conversing about all manner of things. When not fighting, various button prompts pop-up in the bottom left. Unison attacks, EX Skills, techniques and more will all be unlocking as you progress. There are plenty of other mechanics that get introduced on your quest to help keep things interesting. It is a hangover from the original release that could have done with a bit of a revamp. This doesn’t feel optimised at all as you are likely holding a directional button anyways, using a standard attack and marching towards an enemy. Special attacks are assigned to a directional button and the B button. ![]() To action a basic attack you can just smash away at the A button. If you can remember fighting games released at the same time where it was a 3D environment but still played out in a 2D setting, it is very reminiscent of that. Defeat this enemy or highlight a different enemy and you will move to the next target. His highlighted target is who he will run towards and act as a tether with. In essence, Lloyd or any character you control is on a 2D plane in this faux 3D battle screen. It is very basic, despite what this name suggests. Instead it uses something called the Multi-Line Linear Motion Battle System. These are not turn-based, but a simplified form of real-time combat. Tales of Symphonia follows the same beats as JRPGs of the time with an overworld to travel between locations that help push the story forward, and of course, battles in between. It isn’t long before this ever-increasing group help Collette discover that actions on Sylverant have a major impact on a parallel-world known as Tethe’alla… That Final Fantasy X comparison only gets Tales of Symphonia so far though. His inclusion into helping Collette on her pilgrimage is largely also because there are no other options but to let him tag along. Lloyd is very much a Tidus figure on the annoying side and arguably, not really the star of the show. It all sounds a bit Final Fantasy X in the first few hours. Her pilgrimage will mean her travelling to various places to collect elemental seals. His best friend Collette has just been summoned to the local church to receive the mission of regenerating Sylverant. Now, that mana is depleting, and the Desians have turned up again, kidnapping the peaceful residents and subjecting them to biological experiments in facilities known as human ranches.Ĭloser to home, you play as a young man named Lloyd Irving. Tales of Symphonia starts off in the world of Sylverant where, 4000 years ago, a race known as the Desians were sealed away after trying to rob the planet’s mana. ![]()
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